Show Business

Sargent Fritz Meyer tells the party all he knows...
The whole region is being abandoned. The Wehrmacht is drawing to the Siegfried Line, retreating in the safe Rhine Region. Only a few battalions are left in the zone, with a simple order to follow: try to survive, engage any enemy force that is scouting the zone, try to keep silent and not to attract Z's attention. Interfere with any enemy initiative. The chain of command is solved, the rogue battalions are left on their own.

There is only one hope left to the abandoned rogue battalions... find Lotte. Nobody understands why, but there is an order, issued by Volkenhauer himself a couple of days before the Z-day: anyone who will find and rescue a singer named Charlotte Sengler will be rewarded with a sure pass to the Rhein Region. This reward is extended to anybody: civilian or military, friend or foe. It looks like Volkenhauer had lost his doll and was really concerned about taking her back. No one knows if there has been a love affair, some political reason or if she's part of the Vergeltungswaffen plan... but Lotte seems to be a primary objective for the party.
The partisans tell the party they have heard Lotte singing on the Eindhoven Radio frequency a couple of days ago... if there is a hope of finding her, it lies in the Radio Station!

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Z-day 2


Eindhoven is a silent city now. No noise, no sound. Only, from time to time, a machine gun sound somewhere downtown. The whole city has been zombified with the terrible Vergeltungswaffen...
AS a strategy, Montana and Wallensteint remain outside the city, waiting for the group to come back with Lotte. They need to guard the SdKfz and the precious food contained in it.
Montana and Wallenstein 2

Moving in the city, a desperate scenario appears... no living walks the ruins of this place. Totò and Claire make their way through an abandoned bakery, where they manage to find some food.
Totò and Claire 2

In the meanwhile, Sophie finds a car, with some gasoline in it.
Sophie finds a Topolino

Quickly comes the rest of the group, and the car is pushed silently in a concealed place.
Party gets to bakery

From the bakery's roof, Totò and Claire manage to see the Radio station... it's besieged by zombies!
Zombie siege the Radio station 2

Zombie siege the Radio station 3

The party gets nearer, walking silently. A ruined house near the Radio Station is chosen as the headquarter for this operation.
Party in position

The second floor is clean, from there the party has a direct view on the Radio Station.
Party in position 3

Gary, Sophie, Vanni and Doc. Elias go scouting the nearabout, to look for some other cars or goods of some sort. That's when they find the source of the machinegun sound. There are five GI's in a ruined building...
GI's in ruined building 2

Dueling with a bunch of German soldiers in Navy uniform. Attracted by the gunfire, many zombies crowd the streets around the houses.
Strom in checker building 2

As the Germans see Sophie and the others, they scream: Der Strom! Der Strom! They are friendly agents!
crop

Trying to move around the buildings to meet the Strom agents, the freedom fighters run into a group of Zombies... caught by surprise, Vanni is wounded.
Party ambushed 2

Quickly followed by Sophie, who seems to be in a bad shape.
Sophie wounded

While the wounded Sophie and Vanni remain with the Strom agents, Gary and Elias try to talk with the GI's: we're on the same side! But the street isn't the best place to talk, as many zombies keep coming...
Party diplomacy

So they get in the house, where they tell anything they know to the GI group: the Germans are ok, they won't cause any problem. The real enemies are now the undead and the hunger.
Party diplomacy in house

Party diplomacy in house 2

On the GI's side... they are two soldiers of the XXX corps, who failed to fall back and found themselves cut out of their comrades' zone, and three 101st airborne division soldiers, dropped in Veghel and trying to regain a safe position moving south.
Party ready


The party manages to put the two groups together, and they rejoin the rest of the party. Coming back they find a second car.
Strom and GI's

In the radio station a silhouette appears, it's Lotte screaming for Help!
Lotte at the window

The singer has been trapped in the broadcast room, she cannot get out as the zombies have swarmed in the building.
Lotte at the window 2

She has a clear path to the rooftop, she is hungry and shocked. the party tells her to keep quiet, they are going to storm the building in a few minutes...
Lotte on the rooftop

The zombies are everywhere, but the party has a plan. The tension is high, they have never faced so many living dead...
Zombie siege

they grip their guns and wait for the two cars to start driving by the radio station, in order to attract as many zombies as possible, leaving a few around the building, so that the commando can gat in and save the precious Lotte...
Party ready to attack

The plan is simple: two cars are going to drive near the Z's to attract their attention and so lighten the pressure on the building. As soon as the quantity of Z's is acceptable, the party in the house is going to storm the Radio Station and free Lotte.
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The walking corpses, attracted by the engine noise, draw close to the cars.
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Covered in gore, the pilots drive in the small streets around the Station.
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But a zombie somehow manages to break the windscreen, and Claire, along with one of the yankies, loose control of their car, crashing the vehicle against a wall.
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Gary spots the danger, as more and more living dead are getting near to the unconscious bodies in the crashed car. He walks behind the zombies unseen, and lobs a grenade among the undead to draw their attention and stop them from moving toward Claire.
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Even if one of the cars is crashed, the plan is going really well, as many of the zombies besieging the Radio Station are now chasing the blue car. Elias leads the assault to the Station.
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Elias, the Airborne troopers and the Strom agents get into the building, fighting hand to hand against the Z's. They try not to use their guns to keep silent and not to attract other Zombies.
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Meanwhile, Gary gets to the crashed car. The GI is dead, but Claire is still breathing. He takes her up and runs away from the shambling mass.
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The blue car gets near, and manages to bus Gary and Claire...
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Just in time before the Zombie horde arrives, following the car's noise.
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Inside the Radio Station the fight is hard, but eventually the freedom fighters manage to conquer the first floor, where Lotte is trapped.
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After the last undead's brain is splintered on the floor, the party meets Lotte, she seems to be in good shape, even if she must have been here for two days without food nor water. And, most of all, how can it be that Lotte has survived the Zombie breakout, and seems to be the only breather in the whole Eindhoven?
However, the party exits Eindhoven, trying to avoid further fights.
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In the outskirts of the city, the party runs into a child survived the horror, her name is Alice, and she's wandering in no man's land along with her cat Bumbo.
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And so the party settles outside Eindhoven, to heal wounds, rest and decide what's next. Here's the complete party now: Left to right, up to down: Blue car, Sdkfz, Der Strom Agents, Airborne GI's, Montana and Wallenstein, Lotte, Sophie, Claire and Joe Jack, The Ragazzi at full strength, Elias and Fritz Meyer, Gary and Alice.
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During the night the party hears a scream and some shots; they run to see what's happening, and find Lotte biting a GI to death!
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The two GI's take the car and drive away! Claire and Sophie try to take down Lotte.
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The GI is dead, Lotte is put down by the Maquis, but...

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something strange has happened: during the night the Americans have stolen all the material the party have collected in Volkenhauer's hideout (books, samples of the deadly virus, and so on). The have also tried to kidnap Lotte, but the girl reacted with a vicious strength and showed she could well take care of herself.
That's why she didn't die in the Z-outbreak! She's been infected with a different virus, and she's starting to show her real nature... she's a blood drinker, immune to Zombie contagion, but maybe even more dangerous!

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